![]() That’s no problem, though: We just create a scrap world, switch to the editor and start playing around! The only trouble was that I had actually never used combinators before, and I was planning on using them for the actual decision-making. ![]() I already had an outline of the logic, and how the factory would keep track of itself, as well as lofty ideas on impressive things that I could make it do. After seeing a number of impressive examples, I was inspired to have a go at the problem. Motivations, technical details, and a few fun projects realized with it - all that, and more, this week! Draftsman redruin1Ī couple months ago, I decided that I wanted to try my hand at making a self-expanding factory in Factorio. Sure, there have been other projects trying to build a library for generating blueprints for the game, but this one tries to be the new gold standard. To that end, redruin1 presents his newest invention: Factorio Draftsman. For this week’s issue of Alt-F4, we return to the roots of being a spiritual successor to the FFF by going deep on a technical topic.
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